KU59- PAYDAY 3

This is probably the one art piece I had the most fun with! I had some amazing Referance photos and blueprints which allowed me to create the internal workings of the rifle as well. Seeing as were trying to be as accurate as posible its easier to create aftermarket parts to fully created meshes instead of something that is only made to look functional.
On this project I was responsible for the art style of the weapons, working tightly with Technical artists to create a very special weapon texture shader that is in use here, allowing for some insainly high texeldensity! This is not textured in your standard "PBR" maps. I was also responsible for setting guidelines for other artists to follow to make sure that all the Rails are universaly the same size so that all attachments are compatible and fit properly. I also Onboarded new artists on this fun shader we have inhouse. Special thanks to Pär Antonson for coming up with the initial Idea for the weapon shader and being an fantastic person to work with.