*I think I will Re render this gun.*
The Car 4 was initialy a gun we had left over from the walking dead days. But I found it to be rather lowpoly for a modern game plus alot of differnt inaccuracies. over time it became less and less the gun from walking dead and more our own. There was other issues too like the mesh not supporting our shader pipeline. The Car 4 was also our visual target. I first textured it in a normal workflow so we had something to aim for with the weapon shader system. While developing the shader I Re textured the gun 5 times before landing on the final look seen here with the shader working as intended. I couldnt really believe I got the chance to do this when I got to starbreeze initialy. its been a blast! thanks Pär. <3
On this project I was responsible for the art style of the weapons, working tightly with Technical artists to create a very special weapon texture shader that is in use here, allowing for some insainly high texeldensity! This is not textured in your standard "PBR" maps. I was also responsible for setting guidelines for other artists to follow to make sure that all the Rails are universaly the same size so that all attachments are compatible and fit properly. I also Onboarded new artists on this fun shader we have inhouse. Special thanks to Pär Antonson for coming up with the initial Idea for the weapon shader and being an fantastic person to work with.