VF-7S - PAYDAY 3

Thanks to https://www.artstation.com/thethieme
For the awesome red dot in these renders
Working on these guns I realized pretty early on that I had to explore new methods of modeling to speed up the process. I had heard about people using booleans and doing some stuff in zbrush and it coming out looking practicaly perfect, With almost no effort to keep topology clean! Anyways I found some fun tool for maya that helped with the boolean workflow and the zbrush magic was scarily easy. Then some cool guys joined the team (Dmitriy bely and Alexander thieme) they showed me that there were even BETER ways of doing the zbrush magic which blew me sideways. Thank you guys <3 Anyways this gun was fun to work on too I guess.

On this project I was responsible for the art style of the weapons, working tightly with Technical artists to create a very special weapon texture shader that is in use here, allowing for some insainly high texeldensity! This is not textured in your standard "PBR" maps. I was also responsible for setting guidelines for other artists to follow to make sure that all the Rails are universaly the same size so that all attachments are compatible and fit properly. I also Onboarded new artists on this fun shader we have inhouse. Special thanks to Pär Antonson for coming up with the initial Idea for the weapon shader and being an fantastic person to work with.