Het5 - PAYDAY 3

This one was very tricky to do, The bolt and its mechanisms are very exposed so it had to be modeled as well! It was important too that it was sized corectly, Tricks such as using the caliber size to find the chamber circumferance and the nato rail on the top to help guide the size of it.
Thanks to Alexander thieme and Dmitriy bely for the ammo bag and weapon case for the renders :)

On this project I was responsible for the art style of the weapons, working tightly with Technical artists to create a very special weapon texture shader that is in use here, allowing for some insainly high texeldensity! This is not textured in your standard "PBR" maps. I was also responsible for setting guidelines for other artists to follow to make sure that all the Rails are universaly the same size so that all attachments are compatible and fit properly. I also Onboarded new artists with this fun shader we have inhouse