Stryk 7 - Payday 3

As "Simple" as this gun looks. I tried to push the modeling pretty far with the details. All the little nubs and such on here is modeled in the High poly mesh. and ofcourse then baked down on a lower poly version. I tried to do this for alot of my assets as it was almost to easy now with the Zbrush operations Why not go the little extra mile.

On this project I was responsible for the art style of the weapons, working tightly with Technical artists to create a very special weapon texture shader that is in use here, allowing for some insainly high texeldensity! This is not textured in your standard "PBR" maps. I was also responsible for setting guidelines for other artists to follow to make sure that all the Rails are universaly the same size so that all attachments are compatible and fit properly. I also Onboarded new artists with this fun shader we have inhouse